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  • GAME OVER - NEWS

    13 нояб., 17:31

    PS5 loses an exclusive: the Metroidvania God of War: Sons of Sparta is coming to PS4 with new contentReleased on PS5 in February, the Metroidvania God of War: Sons of Sparta will likely never make it to PC in accordance with PlayStation's revised exclusivity policy, but it will still appear on a new target platform.Sony Interactive Entertainment and the developers at American studio Mega Cat Studios (Five Nights at Freddy's: Into the Pit) announced that God of War: Sons of Sparta will be released on PS4 alongside a content update.The patch will add two new game modes to God of War: Sons of Sparta:“Mercury Mode” is intended for speedrunning the game — it will feature a segmented timer, a leaderboard, and other tools for speedrunners; “Erebus Mode” will challenge players to complete the game under the condition that both the hero and the enemies die from a single hit.“Mercury Mode” unlocks after the first playthrough and is activated by entering a specific button combination on the controller: up, up, down, down, left, right, left, right, L1, R1, touchpad.The update with the two modes and the PS4 version of God of War: Sons of Sparta will be released on November 16. On PS5, the game costs $30 for the standard edition and $40 for the expanded edition. The price of the project on the previous-generation console has not been announced.The story of God of War: Sons of Sparta takes place before Kratos became a god. In the plot, a young Spartan and his younger brother Deimos search for the meaning of duty and honor.Upon release, God of War: Sons of Sparta earned the title of the lowest-rated game in the series (64% on Metacritic) and received harsh criticism from God of War creator David Jaffe. In terms of sales, the project proved to be relatively successful.If you value what we do, you can support our projects on Boosty. With love, NSWTL.
  • GAME OVER - NEWS

    13 нояб., 16:23

    GTA VI will have a full-fledged in-game animated series - the first Macca & Friends trailerThe hotly anticipated open-world crime thriller GTA VI from the Rockstar Games studio will surprise players with the detail of the world, right down to the development of its own in-game animated show.The animated series is called Macca & Friends and is dedicated to the adventures of the alligator Macca with his swamp comrades in the state of Leonidas from GTA VI.The show is exclusive to the Weazel television network.Debut teaser trailer for Macca & Friends shared official microblog of the publication DiscussingFilm.Half-minute video clip allows you to evaluate excerpts from different scenes involving the main characters and the quality of animation.YouTube materialIn August, the hosts of the Kinda Funny Gamescast podcast, citing Rockstar claimed, that the GTA VI developers have hired a third-party animation studio to produce a full season, likely Macca & Friends.Users were impressed by the development of GTA VI - apparently, instead of robberies and robbery, you can spend time in the game watching TV series. “I buy a game just to watch TV”, - shared pnkthereup.It was previously reported that the Collector's Edition of GTA VI for $400 will enter items from Macca & Friends - a figurine of Macca, a magnetic mirror with his image and a Manatee Fluff glass.What the set won't include is the game itself.GTA VI will go on sale on November 19 for PS5, Xbox Series X and S, and before PC, rumors, will arrive in the first quarter of 2027.By data analysts, pre-orders of the game exceeded 12 million copies and generated more than $1 billion in revenue.If you value what we do, you can support our projects on Boosty. With love, NSWTL.
  • GAME OVER - NEWS

    13 нояб., 14:51

    Modder demonstrates how the experimental mechanics and weapons from the canceled Half-Life 2: Episode Three workedThe community continues to investigate the recent leak of part of the source code for Valve’s canceled shooter Half-Life 2: Episode Three. One enthusiast demonstrated several mechanics from the mythical game.Danish blogger and modder noahesbjerg published two videos featuring unrealized weapons, a companion drone, and slugs from Half-Life 2: Episode Three. The demonstration was made possible by the aforementioned leak.According to noahesbjerg, he ported the “leaked” Episode Three code into the Source SDK editor, fixed it, and integrated it into Half-Life 2: Episode Two for the demonstration, with some modifications (such as an “ammo” counter for the Weaponizer).YouTube videoThe Weaponizer device was intended to transform environmental elements into projectiles: a mixture of metal and fuel produced a fireball, while a mixture of concrete and water created a “rain” of electrified particles, and so on.In addition, noahesbjerg demonstrated a flanchette launcher (which fires Hunter projectiles), a gluon gun, and a Gauss gun (both of which debuted in Half-Life), as well as a teleportation grenade launcher. These weapons did not have their own models, so existing ones were used.YouTube videoMeanwhile, the companion drone could be upgraded (with improved vision, a shield, and a grenade launcher) and equipped with weapons, while the slug pursued the player, exploded on contact, damaged enemies, and could split into several slugs.It is worth noting that the portion of the Half-Life 2: Episode Three source code revealed in the leak is unrelated to Valve’s current secret project, codenamed hlx, which is presumed to occupy the place of Half-Life 3 in the series’ chronology.If you value what we do, you can support our projects on Boosty. With love, NSWTL.
  • GAME OVER - NEWS

    13 нояб., 07:55

    id Software confirms the release date for Doom: The Dark Ages’ endless “Slaughter Mode” and begins work on a new gameDevelopers at Xbox-owned American studio id Software have set the release date for the “Slaughter Mode” endless mode for the shooter Doom: The Dark Ages and clarified their plans for the next game.As a reminder, Slaughter Mode was unveiled in early October and was scheduled for release sometime in November as a free update for buyers of the story expansion Revelations.As it turns out, “Slaughter Mode” in Doom: The Dark Ages will begin on November 16. The announcement was accompanied by a three-minute trailer featuring a brutal cinematic scene and new gameplay footage.YouTube materialPlayers will have to fight their way through increasingly difficult and unpredictable waves of enemies and bosses across a variety of arenas. Upon reaching checkpoints, they can claim the rewards they have accumulated or “risk everything to continue the slaughter.”The mode will offer the ability to continue the slaughter from checkpoints, exclusive rewards to unlock—including skins for the Doom Slayer and weapons, profile icons, and tracks from the IDKFA album—as well as weekly challenges.In addition, following a prompt from Xbox head Asha Sharma, id Software confirmed that it is working on a new game. The project is being led by Hugo Martin, the director of Doom (2016), Doom Eternal, and The Dark Ages.According to The Verge, the project is the next Doom game, though it should not be expected to be shown anytime soon. The July release of “Revelations” was marked by mass layoffs at id Software: 136 people—more than half of the staff—were affected by the cuts.If you value what we do, you can support our projects on Boosty. With love, NSWTL.
  • GAME OVER - NEWS

    13 нояб., 06:23

    B.J. Blazkowicz Returns: Xbox CEO Officially Announces Wolfenstein 3The duology of anti-fascist shooters Wolfenstein: The New Order and Wolfenstein 2: The New Colossus from Xbox-owned Swedish studio MachineGames (Indiana Jones and the Great Circle) will finally receive a sequel.As a reminder, MachineGames has viewed the modern story of B.J. Blazkowicz and his fight against the Nazis as a trilogy since the earliest days of The New Order's development. However, until now, Wolfenstein 3 had only been the subject of rumors.Official confirmation of Wolfenstein 3 came from Xbox CEO Asha Sharma and MachineGames itself as part of the celebration of the brand's 25th anniversary. The announcement was accompanied by a photo of the script.“Wolfenstein 3 is officially in production at MachineGames. One of the most important franchises in the industry's history, and a team that has done an outstanding job modernizing it. Can't wait to share more,” Sharma teases fans.MachineGames also shared a photo from the motion-capture process. The image features the actors portraying Grace Walker and B.J. Blazkowicz—Debra Wilson and Brian Bloom, respectively.Journalists from the MP1st outlet previously reported that Wolfenstein 3 will feature an orphan named Sophie, who will join the resistance forces with her dog Ralph and accompany B.J. Blazkowicz on his travels.Fans have been awaiting Wolfenstein 3 since October 2017, when MachineGames released Wolfenstein 2: The New Colossus. Amazon MGM Studios is also developing a Wolfenstein-based series.If you value what we do, you can support our projects on Boosty. With love, NSWTL.
  • GAME OVER - NEWS

    12 нояб., 19:28

    Layoffs, AI Overreach, and Dashed Hopes: Study Reveals the Gaming Industry’s Depressing State in 2026The video game industry is an unpredictable and restless entity, destined to undergo constant change. The annual report from the organizers of the Game Developers Conference (GDC) keeps its finger on the pulse of the industry.More than 2,600 industry professionals from around the world took part in the 15th annual survey on the state of the game industry, answering a series of questions about layoffs, AI, and other aspects of their work.For example, over the past two years, 34% of respondents overall and 39% in the United States were affected by layoffs (compared with 28% and 33%, respectively, the previous year). More than half of those who were laid off (54% overall and 59% in the United States) are still unemployed.AI-powered tools are used by 40% of respondents—4% more than in 2025. They are most actively used by free-to-play game developers (58%) and mobile game developers (70%). In 27% of cases, the use of AI is imposed, while in 3% it is required.AI is used for brainstorming (73%), data analysis (62%), code generation (56%), editing (42%), prototyping (37%), concept art creation (22%), marketing materials (11%), and release content (8%).Other notable figures from the GDC report:81% of developers are making games for PC, 45% for PS5, and 37% for Xbox Series X and S; another 10% and 8% are already working on projects for future PlayStation and Xbox consoles, respectively; the most popular game engines among respondents were Unreal Engine (35%) and Unity (28%); crunch is still common—86% of respondents had to work more than 40 hours a week at least once over the past year; 16% of developers were encouraged or forced to work overtime; the mental health of 65% of respondents was negatively affected by their work; 32% of respondents agreed that crunch and layoffs have a negative impact on mental health; 80% of developers in the United States support the idea of forming a union, 55% are willing to join one, and 15% are already members.“For many people in this industry, their work is more than just a source of income—it is a calling. They are bringing a long-held dream to life. However, there are also those for whom that dream is gradually dying,” concluded survey director Beth Elderkin.If you value what we do, you can support our projects on Boosty. With love, NSWTL.
  • GAME OVER - NEWS

    12 нояб., 17:14

    “Such a Historic Event Deserves Special Attention”: Palworld Developers Receive Official Leave to Play GTA VIThe upcoming release of the ambitious crime action game GTA VI will force many employees to take a day off. The developers of the sensational survival simulator Palworld from Japanese studio Pocketpair will not have to do so.Pocketpair announced on social media that it had granted all Palworld developers “special leave for an urgent five-day business trip to Vice City.” In other words, to play GTA VI.“On November 19, millions of gamers around the world will be sitting at school or work, gazing wistfully out the window as a new era of gaming begins. At Pocketpair, we believe that such a historic event deserves special attention,” the studio said.Pocketpair’s time off will last from November 19 to 23 and will apply to all employees who want to play GTA VI. During this period, workers will be relieved of their regular duties.The person who will definitely take advantage of Pocketpair’s offer is the studio’s CEO, Takuro Mizobe. The executive admitted: “Of course, I’ll also take a short vacation to play GTA VI!”In its published statement, Pocketpair also assured fans that work on updates for Palworld and Craftopia (the studio’s previous release) is progressing well and will be completed according to schedule.GTA VI will be released on November 19 for PS5, Xbox Series X, and Xbox Series S. According to rumors, the game will arrive on PC in the first quarter of 2027. According to analysts, pre-orders for the game have exceeded 11 million copies and generated more than $1 billion in revenue.If you value what we do, you can support our projects on Boosty. With love, NSWTL.
  • GAME OVER - NEWS

    12 нояб., 16:12

    Ambitious action game Intergalactic: The Heretic Prophet from the creators of Uncharted and The Last of Us is on the home stretch and will surprise fansThe highly anticipated sci-fi action game Intergalactic: The Heretic Prophet from Sony-owned studio Naughty Dog (the Uncharted and The Last of Us series) may be closer to release than it appears at first glance.As a reminder, Intergalactic: The Heretic Prophet has been in development for more than six years for PS5, and its first trailer was shown at The Game Awards 2024 ceremony. The game has not received any further showcases since then, but that will change in 2027.Naughty Dog president and creative director Neil Druckmann recently commented on the development status and ambitions of Intergalactic: The Heretic Prophet at the Comic Creators Block Party 2026 festival.According to Druckmann, Intergalactic has entered the “final stage of production.” The team is actively testing the game from beginning to end, calibrating it, and polishing it. The project will be the culmination of Naughty Dog’s creative journey.Druckmann described the game as a combination of the sci-fi fantasy of Jak and Daxter, the adventures of Uncharted, and the drama of The Last of Us. The studio also aims to expand and deepen the gameplay without compromising its cinematic quality.As for the upcoming showcase, Naughty Dog is preparing a major presentation that will reveal the story, gameplay, and part of the cast. “People will be very surprised by how different the game is from what they imagine,” Druckmann teased.According to rumors, Intergalactic: The Heretic Prophet will not be released before mid-2027. The game promises a creative story, the “deepest gameplay” in Naughty Dog’s history, and a soundtrack featuring Nine Inch Nails vocalist Trent Reznor.If you value what we do, you can support our projects on Boosty. With love, NSWTL.
  • GAME OVER - NEWS

    22 сент., 11:32

    Bethesda accidentally ruined The Elder Scrolls IV: Oblivion Remastered’s graphics on Nintendo Switch 2 with a new patchThe Nintendo Switch 2 version of the fantasy role-playing game The Elder Scrolls IV: Oblivion Remastered from Bethesda Game Studios and Virtuos, released in August, pleasantly surprised players with its graphical quality. At least, until recently.Last week, The Elder Scrolls IV: Oblivion Remastered for Switch 2 received patch 1.1. The update was only supposed to fix several bugs and crashes, but the changes did not end there.As NintendoLife noted, users on social media have been complaining in recent days that The Elder Scrolls IV: Oblivion Remastered looks significantly worse on Switch 2 after the update was installed.In particular, the image has become blurrier and is now plagued by graphical artifacts (such as trails behind characters). The problem occurs in
  • GAME OVER - NEWS

    22 сент., 11:32

  • GAME OVER - NEWS

    21 сент., 14:25

    Valve has open-sourced Lepton — a tool for porting Android games to Steam FrameLast week, Valve released the Steam Frame wireless VR headset, and has now introduced a tool for expanding its game library.The software in question is Lepton, which allows games from the Android mobile operating system to run through the Steam client on Linux-powered devices — such as Steam Frame, which runs SteamOS 3 based on Linux.In particular, the tool is intended to help port VR games from Android to the Steam platform. Valve notes that other use cases are also possible, but they were not a priority during development.To run Android games, Lepton creates an isolated container with an Android system image. Each application is launched in a separate Android container.Unlike other similar utilities, Lepton does not require root privileges, runs all processes under a single user, disables Android
  • GAME OVER - NEWS

    21 сент., 14:25

  • GAME OVER - NEWS

    21 сент., 10:55

    Pirates Removed Denuvo from Assassin's Creed Mirage — the Game Loads Faster and Runs BetterAlthough the hacker voices38 cracked Denuvo in Ubisoft's open-world action-adventure game Assassin's Creed Mirage back in the spring, it was only now that the game's performance without the controversial protection system could be tested.As a reminder, the pirated version of Assassin's Creed Mirage released by voices38 was not stripped of Denuvo. The hacker merely bypassed the protection rather than removing it — the anti-piracy mechanism was still running in the background.The other day, the piracy group Rune announced its crack of Assassin's Creed Mirage. The release is described as experimental, as it completely removes the game's protection — both Denuvo and the built-in VMProtect software.Rune's pirated version of Assassin's Creed Mirage has an executable file measuring 102 MB
  • GAME OVER - NEWS

    21 сент., 10:55

  • GAME OVER - NEWS

    21 сент., 09:58

    Rough Diamond: Critics Deliver Their Verdict on Silent Hill: TownfallAhead of its imminent release, the first reviews from Western critics have arrived for the first-person psychological horror game Silent Hill: Townfall, developed by Scottish studio Screen Burn Interactive (formerly No Code).At the time of publication, the review aggregator Metacritic had collected around 80 reviews of Silent Hill: Townfall, with an average score of 81%. The picture is similar on OpenCritic—82% from 37 reviews (92% of critics recommend the game).Thus, Silent Hill: Townfall has fallen short of the critics’ scores awarded to the series’ two most recent flagship releases—the psychological horror game Silent Hill f (82–86% on Metacritic) and the remake of Silent Hill 2 (86–87%).Reviewers praise the dense and oppressive atmosphere of the Scottish island town of St. Amelia, the plot that remains
  • GAME OVER - NEWS

    21 сент., 09:58

  • GAME OVER - NEWS

    18 сент., 14:38

    Spectacular but Exhausting Adventure: Critics Deliver Their Verdict on Control ResonantAs promised, the first reviews from Western critics for Control Resonant, the paranormal action RPG developed by Finnish studio Remedy Entertainment and an ambitious sequel to Control, were published on September 18.More than 90 reviews of Control Resonant have been collected on the aggregator site Metacritic, with scores ranging from 81% (Xbox) to 84% (PC). The picture is similar on OpenCritic—85% based on 48 reviews (85% of critics recommend the game).Thus, Control Resonant has received slightly lower scores from critics than the original Control. Upon its initial release more than seven years ago, the first game earned 82−85% on Metacritic.Reviewers praise its outstanding visual design, a world full of secrets, an easy-to-learn and responsive combat system, enjoyable movement mechanics, and
  • GAME OVER - NEWS

    18 сент., 14:38

  • GAME OVER - NEWS

    17 сент., 18:59

    Apple Will Stop Intimidating EU Users with Tracking Consent ScreensAs a result of a years-long investigation conducted by Germany’s Federal Cartel Office and other authorities, Apple has agreed to change the requirements for apps that request users’ consent to tracking. This system, known as App Tracking Transparency (ATT), gave Apple an advantage over third-party apps by displaying unnecessarily intimidating warnings for third-party applications.Apple allows its own apps to use user data from its ecosystem without having to request consent. For third-party apps, however, the company is required to display a warning about potential privacy issues and personal data leaks. Apple claims that these consent screens help protect consumer privacy.The new agreements with certain European antitrust authorities do not eliminate the need to request users’ consent or specify when that consent
  • GAME OVER - NEWS

    17 сент., 18:59

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