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Fight Me Announcement

@fightme

Battle, level up fighters, and unlock cool perks. Join us now! Play 🎮 @fightme_gamebot News 🗞 @fightme Chat ✍️ @fightme_chat Collabs @FightMeNekkiLimited

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  • Fight Me Announcement

    28 Oct, 16:20

    Fight Me 2.36: Full Changelog ✊Card Battles changed the flow, the balance, and a lot of familiar perks. Triumphia plays by a different set of rules now, so let’s see what changed:🔸30+ perks reworked 🔸Most combat values rebalanced 🔸Rage removed 🔸New effects added 🔸Perk interactions adjusted for Card Battles🥷 See the full changelog: https://telegra.ph/Fight-Me-236-Card-Battles--Perk-Rebalance-10-28About your feedback 💭Fight Me is still in active development, and combat is one of the systems we’re continuing to refine. We’re still looking for the gameplay formula that works best for the game and the players (both new and our OGs), which is why the latest update brought such a major change with Card Battles.We see your comments about battle speed, skip, balance, and pacing, and we’re looking closely at what needs attention.The old skip doesn’t fit the current card system well, but we understand the problem behind the request: there are a lot of fights to get through. That’s the broader issue we’re looking at as we continue refining the overall battle flow.Keep sharing your feedback, especially specific perks, fights, and examples. We’re reading 🤜🤛
    TelegraphFight Me 2.36: Card Battles & Perk RebalanceUpdate 2.36 completely changes how combat works in Fight Me. Battles now run on cards. Your fighter's perks build their deck, cards cost Mana to play, and you decide what to use and when. Alongside the new combat system, we've mechanically reworked more than…
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  • Fight Me Announcement

    23 Oct, 09:18edited

    Card Battles Are Live 🃏The previous combat system is gone. From now on, every fight in Fight Me runs on cards 🟢🃏 Your deck: Each fighter gets their own automatically generated deck. It starts with 3 basic attack cards. Ranged weapons, items, and pets each add 2 cards, while melee weapons replace your basic attacks with their own. Passive perks still trigger automatically✊ Your turn: You draw up to 4 cards from your deck. Your Mana increases each turn, up to 4, and you can play as many cards as you can afford. Played and unused cards go to the discard pile. Once the deck runs out, the discard pile is shuffled back in and the cycle starts again🐸 Your call: Play the fight yourself or hit AUTO and let the bot take overThe same system now runs across PvP, PvE, and Tournaments.Your fighters are ready. Now show Triumphia what their manager can do 👊
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  • Fight Me Announcement

    9 Oct, 15:04

    Managers, We Need Your Feedback 🐸Triumphia changed the rules of combat, and you definitely had something to say about it. So let’s collect it all in one place.Tell us what you like, what you don’t, and what you think could make battles better.📩 Leave your opinion in the comments 🆔 Add your Fight Me ID 💎 Get 100 Gems for sharing useful feedbackActive Battles are still in development. We’re reviewing your comments, testing different approaches, and the system can still change.Tell us what you really think. It helps ⬇️
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  • Fight Me Announcement

    7 Oct, 16:10

    Fight Me 2.35: Active Battles Changelog ✊Things have changed on the streets of Triumphia, and Mr. Loctsooba has been taking notes 😎 Here’s what happened to combat, perks, and balance in 2.35.Some highlights: 🟢 Active Battles have replaced automatic combat. You now choose which ready perk to use each turn 💊 Almost 110 perks have been rebalanced 🧿 Outlaw, Hypno Pendulum, Scanner, Watch, and Preparation have been reworked 🤡 Shock, Fear, and critical damage mechanics have also changedThere are plenty more numbers and details in this update, so we put everything into one full changelog 👉 Read it here: [FULL CHANGELOG]Active Battles are still in development, and the current version can change. We’re reading your feedback, testing different approaches, and continuing to work on the systemKeep the comments coming. They matter 👊
    TelegraphFight Me 2.35: Changelog✨ Highlights • Active Battles replace automatic combat. You now choose which perk to use on your turn. • Almost every perk has been rebalanced. Values changed for around 110 perks. Active perks generally became stronger, while many healing and defensive passives…
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  • Fight Me Announcement

    30 Sept, 15:56edited

    Battles Are No Longer Idle: You Activate the Perks ✊Managers, you’re in control now. Your fighters have been making their own decisions for long enough 😏From now on, you decide when to use your perks during a fight.⚡️ Watch perk charges 🧠 Keep your synergies in mind 🐻 Activate the right perk at the right momentYou can still use Skip function if you don’t want to play it manuallyA strong build still matters. Now, so does what you do with it 🧸Take control and see what your fighter can really do 👊
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  • Fight Me Announcement

    10 Sept, 08:40

    Achievements Are LIVE 🏆Your perk collection now has a checklist 🐸Collect specific perks, unlock Achievements, and earn Gems 💎How it works: ▪️ Each Achievement is tied to a specific perk ▪️ Unlock a new Achievement to get a Gem reward ▪️ Complete all perk Achievements in one category to get an extra rewardOne important thing about launch: ❗️ Perks on the fighters currently in your club will automatically unlock their matching Achievements but they won’t grant Gems due to technical limitationsPerks from fighters you no longer own right now won’t count toward Achievements (i.e. fighters you sold in the past)And since some managers already have a serious perk collection, Mr.
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  • Fight Me Announcement

    27 Aug, 11:15edited

    You Pick the Perks Now ✊Breaking news from Triumphia: Mr. Loctsooba has handed some control over to the managers 😎From now on, you can choose perks for fighters obtained after the update and shape their builds as they evolve ✊How it works: 🤬 At certain points during evolve, you’ll choose between 2 perks of the same rarity 🦇 Pick what fits your fighter best 🍀 13 decisions 🧸 More control, more room to chase the synergies you wantA few things to know: 🔵 The new system applies only to fighters obtained after the update 🔵 Fighters you already owned keep the old evolve system and Mass
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  • Fight Me Announcement

    20 Aug, 14:07edited

    Summer Hunt Ends in a Few Hours 😡Only a few hours left to complete event quests and earn Keys 🗝After the event ends, you’ll have one more day to exchange the Keys you already have. So if you still need more, now is the time to get them 🦄And remember, these summer versions won’t return before next summer 🌴🎁 If you haven’t used the promo code yet, this is your last chance: SUMMERPAWS: 1 Epic Summer Beast + 10 KeysGet those last Keys before time runs out 👊
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  • Fight Me Announcement

    18 Aug, 15:40

    Show Off Your Summer Night Beasts & Win Cola 😡🍻Got a Summer Night Beast already? We want to see it! You show the Beast. We bring the Cola. 10 managers will be picked at random to get a reward ✊How to join: 😊 Take a screenshot of any Summer Night Beast in your club 😊 Add your Fight Me ID (you can find it in Settings) 😊 Post both in the comments under this postWe’ll pick 10 managers to win: 🍺 100 Boost Cola 🍹 75 Super Cola 🍻 50 Ultra ColaThe activity runs until Summer Hunt ends. Winners will be announced in the comments on Friday 🐰Show us your
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  • Fight Me Announcement

    14 Aug, 13:43edited

    Summer Hunt Is LIVE 😡For the first time, you can add limited summer versions of Night Beasts to your club 🌴Here’s how the hunt works: 🗝 Complete event quests and collect Keys 😜 Use your Keys in the event pulls for a chance to get Summer Hunt packs 🧍‍♀ Extra packs are also available in the shop❗️ One important thing about Shards: Summer Night Beasts don’t have special Summer Shards. If you sell one, you’ll get regular Night Beast Shards. And regular Shards will only give you the regular version of that fighter.So if you’re after the summer version, it has to come from a Summer Hunt pack 👀🎁 And don’t forget the event promo code: SUMMERPAWS — 1
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  • Fight Me Announcement

    11 Aug, 15:40

    Summer Event Starts This Friday 🌴For the first time, Night Beasts are showing up in special summer looks 😡These looks are exclusive to the Summer Event, so this is your chance to get them while they’re around.Better make some room in your club before Friday 👊
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  • Fight Me Announcement

    4 Aug, 15:01edited

    August Events Calendar 📆Night Beasts are already on the hunt, but that’s only the beginning. Crimson Cartel, Shadows, and a special Summer Event are coming next 😎Check the calendar to see: 🔵 When each event starts and ends 🔵 Which faction is taking the spotlightSave the calendar and get ready for the next challenge ✊
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  • Fight Me Announcement

    31 Jul, 15:50edited

    August Tournament Schedule 📆August is packed with tournaments, so here’s your plan for the month:🤩 Choose your targets for August 🤩 Check what each tournament requires 🤩 Prepare the right fighters in advanceOne tournament may need Night Beasts, while another requires a certain rating, pet, or weapon. Check ahead so the right fighter is ready when you need them 🦄⏳ New runs start every day at 00:00 and 12:00 UTC 🧸 Each one stays available for 24 hoursSave the schedule and start planning your lineup ✊
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  • Fight Me Announcement

    29 Jul, 15:34

    BRAWL PASS: 2 Days Left 🏆Friday is the final day of the season. Tournaments are still live, and every point still counts toward your BRAWL PASS rewards.A few more levels could mean extra Gems, Cola, Shards, or even another fighter. Let’s add some motivation to the final stretch and compare progress 🟢Drop your current level below 👇
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  • Fight Me Announcement

    24 Jul, 15:10edited

    7 Days Left to Loot the BRAWL PASS 🏆The BRAWL PASS doesn’t look this big until you count every reward. Here’s exactly what you’re fighting for across all 200 levels:💎 1,590 Gems 🍺 2,890 Boost Cola 🍹 2,720 Super Cola 🍻 1,500 Ultra Cola 👊 3,000 Shards, enough for 30 fighters across 4 factions 🧍‍♂ 17 Fighters, including 8 LegendaryExactly one week remains in the season. Go get those levels 👊
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  • Fight Me Announcement

    22 Jul, 16:28edited

    Post-Match Hydration: 4 Codes Still Live ⚽️The cup is over, but Triumphia’s hydration break is still going 🍻We’ve extended all four football promo codes through the end of the week!🍺 BREAKBOOST: 100 Boost Cola 🍹 HYDRASUPER: 100 Super Cola 🍻 ULTRATIME: 100 Ultra Cola 🧍‍♂ LASTWHISTLE: Legendary Urban BruteRaise a bottle to the champions, then claim all four rewards while you still can 👊
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  • Fight Me Announcement

    19 Jul, 18:04

    Final Match Reward: Legendary Urban Brute 🏆The Cola drops are over, but Mr. Loctsooba brought backup for the final. The trophy goes to one team. The Legendary fighter goes to every manager 👊Use code LASTWHISTLE to get a Legendary Urban Brute 🧍‍♂ (Valid for one week)Let's finish the weekend strong 🦄💀
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  • Fight Me Announcement

    18 Jul, 20:21

    Hydration Overtime: 100 Ultra Cola 🟡The fight for third place is about to begin, and Mr. Loctsooba saved the strongest stuff for this one!Use code ULTRATIME to get 100 Ultra Cola 🍻 (Valid for one week)One more match. Keep your club fueled ✊
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  • Fight Me Announcement

    15 Jul, 18:11

    Next Match Fuel: 100 Super Cola ⚽️Another fight for a place in the final, another Cola drop for Triumphia managers. This time, Mr. Loctsooba brought the stronger stuff 😎Use code HYDRASUPER to get 100 Super Cola 🍻 (Valid for one week)Claim it before the whistle 👊
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  • Fight Me Announcement

    14 Jul, 18:03edited

    Hydration Break: 100 Boost Cola ⚽️Football players get a water break. In Triumphia, we reach for Boost Cola instead ✊Use code BREAKBOOST to get 100 Boost Cola 🍻 (⏳ Valid for 1 week)Grab it before match heats up 👊
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